Music_GameOver_Pointers:
    dw $c9e0 + (Music_GameOver_Ch0 - Music_GameOver)
    dw $c9e0 + (Music_GameOver_Ch1 - Music_GameOver)
    dw $c9e0 + (Music_GameOver_Ch2 - Music_GameOver)
    dw $c9e0 + (Music_GameOver_Ch3 - Music_GameOver)

Music_GameOver:
Music_GameOver_Ch0:
    tempo 145 ; 180
    vibrato 0, 0, 0
    duty 1
    notetype 12, 12, 1
    octave 6
Music_GameOver_Ch0_loop:

    G_ 4
    F# 2
    G# 6
    G_ 4
    F_ 2
    G_ 2
    D_ 2
    F_ 2
    B_ 4
    G# 2
    A# 2
    G# 4
    G_ 4
    D# 2
    A_ 2
    G# 2
    G_ 2
    F# 6
    F# 2
    octave 7
    C_ 2
    octave 6
    A# 2
    A_ 4
    
    ;B_ 2
    ;A_ 4
   ; A# 2
    loopchannel 0, $c9e0 + (Music_GameOver_Ch0_loop - Music_GameOver)


Music_GameOver_Ch1:
    vibrato 0, 0, 0
    duty 2
    notetype 12, 12, 0
    octave 1
Music_GameOver_Ch1_loop:
    D_ 8
    D# 8
    D_ 8
    C# 4
    G# 12
    G_ 4
    A_ 4
    octave 2
    D# 4
    octave 1
    G# 4
    C# 4
    C_ 4
    D# 4
    C# 4
    loopchannel 0, $c9e0 + (Music_GameOver_Ch1_loop - Music_GameOver)

Music_GameOver_Ch2:
    endchannel

Music_GameOver_Ch3:
    dspeed 12
    
Music_GameOver_Ch3_loop:

    mutedsnare2 12
    mutedsnare2 2
    mutedsnare2 2
    mutedsnare2 8
    mutedsnare2 4
    mutedsnare2 8
    mutedsnare2 8
    mutedsnare2 2
    mutedsnare2 2
    mutedsnare2 4
    mutedsnare2 4
    mutedsnare2 8
    mutedsnare2 8
    loopchannel 0, $c9e0 + (Music_GameOver_Ch3_loop - Music_GameOver)



