IntroText:
    text ".........."

    para "I've been robbed"
    line "of everything..."

    para "My title as"
    line "champion..."

    para "My grandfather's"
    line "respect..."

    para "... Even my"
    line "#MON are dead"
    cont "because of you..."

    para "... I won't"
    line "stand for this..."

    para "I will come to"
    line "find you."
    done

IntroText2:
    text "This ends"
    line "today..." 
    para "for the both"
    line "of us."
    done

FlyText:
    text "... Fly..."
    done

	;EllipsisText:
	;    text "..."
	;    done

FlyAwayText:
    text "Fly away,"
    line "you're free..."
    done

ComingForYouText:
    text "... I'm coming"
    line "for you..."
    done


TooLateText:
    text "It's too late"
    line "to turn back."
    done

MtSilverOutsideTextPtrs:
	dw MtSilverSignText

MtSilverSignText:
	text "MT.SILVER"
	done

RedSceneText1:
	text "..."
	line "..."
        done

RedSceneText2:
	text "BLUE: Don't ignore"
	line "me like you have"

	para "everything and"
	line "everyone else!"
        done

ThisIsForEverythingText:
    text "BLUE: This is"
    line "for everything!"
    done

SeeYouInHellText:
    text ".................."
    line "................."
    cont "......."

    para ".................."
    line "................"

    para ".................."
    line "......."

    para "See you in"
    line "hell..."
    done

LongSpeechText:
    text "I finally got my"
    line "revenge."

    para "The life YOU"
    line "ruined is now"
    cont "faded away."

    para "But don't think"
    line "it's over yet."

    para "My suffering has"
    line "ended, but yours"
    cont "has only begun."

    para "I'll be watching"
    line "your strife with"
    cont "a grin on my face."

    para "And when it"
    line "all ends..."

    para "..."

    para "I'll see you"
    line "in hell..."

    prompt

BlueString:
	db "BLUE@"
RedString:
	db "RED@"
Type1String:
	db "TYPE/"
Type2String:
	db "???"
Type3String:
	db "25/25"
MurderString:
	db "MURDER"
SuicideString:
	db "SUICIDE"
InvertedPalettes:
		;db %11100100, %11100100, %11100100
	db %00011011, %00011011, %00011011
WhitePalettes:
	db %00000000, %00000000, %00000000


	;PidgeotObject:
	;	object $00, 8, 6, STAY, DOWN, 1
PidgeotObjectData1:
	db $02, $01, $10, $00, $3C, $00, $40, $00, $00, $00, $40, $40, $00, $00, $00, $00
PidgeotObjectData2:
	db $00, $00, $08, $08, $06, $08, $FF, $00, $00, $00, $00, $00, $00, $01, $01, $00

RedObjectData1:
	db $02, $01, $FF, $00, $CC, $00, $40, $00, $00, $04, $40, $40, $00, $00, $00, $02
	;             14
RedObjectData2:
	db $00, $00, $08, $08, $06, $05, $FF, $00, $00, $00, $00, $00, $00, $01, $01, $00

	;MovementData_FlyAway:
	;	db NPC_MOVEMENT_UP
	;	db NPC_MOVEMENT_UP
	;	db NPC_MOVEMENT_UP
	;	db NPC_MOVEMENT_UP
	;	db NPC_MOVEMENT_UP
	;	db -1 ; end

FlyAnimationScreenCoords1_Plus16:
; y, x pairs
; This is the sequence of screen coordinates used by the first part
; of the Fly overworld animation.
	db $3C, $58
	db $3C, $60
	db $3B, $68
	db $3A, $70
	db $39, $78
	db $37, $80
	db $37, $88
	db $33, $90
	db $30, $98
	db $2D, $A0
	db $2A, $A8
	db $27, $B0

FlyAnimationScreenCoords2_Plus16:
; y, x pairs
; This is the sequence of screen coordinates used by the second part
; of the Fly overworld animation.
	db $1A, $A0
	db $19, $90
	db $17, $80
	db $15, $70
	db $12, $60
	db $0F, $50
	db $0C, $40
	db $09, $30
	db $05, $20
	db $00, $10

	db $F0, $00



SilverCaveOutsideWarpData:
	db 1, 5, 8, 0, $3B

SilverCave1FWarpData:
	db 1, 3, 15, 0, $3D

SilverCave2FWarpData:
	db 1, 5, 11, 0, $3C

PKMNTower2F_RLE:
	db D_RIGHT, 2
	db D_DOWN, 4
	db -1

PKMNTower1F_RLE:
	db D_DOWN, 9
	db D_LEFT, 7
	db -1

SilverCave1F_RLE:
	db D_UP, 3
	db D_RIGHT, 4
	db D_DOWN, 2
	db D_RIGHT, 4
	db D_UP, 5
	db D_LEFT, 6
	db D_UP, 6
	db D_LEFT, 2
	db D_UP, 3
	db D_RIGHT, 8
	db D_DOWN, 3
	db D_RIGHT, 3
	db D_UP, 6
	db D_LEFT, 7
	db D_UP, 6
	db D_RIGHT, 2
	db D_UP, 6
	db -1 ; end

SilverCave2F_RLE:
	db D_UP, 3
	db D_RIGHT, 5
	db D_UP, 5
	db D_LEFT, 2
	db D_UP, 1
	db D_LEFT, 11
	db D_UP, 13
	db D_RIGHT, 2
	db D_UP, 2
	db -1 ; end

SilverCave3F_RLE:
	db D_UP, 22
	db -1 ; end

SilverCaveWildMons:
	db GOLBAT, GOLBAT, GRAVELER, ONIX
; ursaring,  larvitar, quagsire, misdreavus
; teddiursa, raikou,   wooper,   hoothoot

