the demon of misfortune targets those who have lost hope in some way?
this could be something theyve evolved to do so that the misfortune doesnt seem out of place (as is the case with the victim in the original text)


not much backstory is given about the victim in the closting thoughts of the original text, no mention of hard times or whatever
original victim info:
    male ("closer than brothers", "he told me", ...)
    in high school (14-18 in america, 11-15 in britain)
        likely not legal adult
    takes train to/from school (british?)
    enthusiastic
    outgoing
    "macho, nothing-gets-to-me type of guy"
    really into videogames
    played Pokémon (version?)
    "closer than brothers" with someone who "was always easily scared."
exposure info:
    became reclusive after misfortune
    "About a month" between exposure and death
death info:
    scratched and bloodied corpse hanging from disassembled weight machine
    clutching the inside of the makeshift noose, as if trying to tug it loose
    

for the wtfhashappenedtogames person, theyve clearly lost hope in the gaming industry. for story purposes i would put them as going through other tough times as well so the misery compounds
wtfhashappenedtogames info:
    named "Dan"
        presumably male
    5 days after exposure goes on rant about death of gaming industry
    hasnt posted since


for the save distributor, the attempts were done during quarantine so they would probably be one of the people who is incredibly afraid of the virus. theyve also lost hope of the guide working by the time the event triggers


- og text copypaste -

The player controls what appears to be a young boy in a strange Gothic building. After brief exploring, the player is confronted by a malevolent being. Despite the character never identifying itself, some people, siting notable similarities, claim that it may be a representation of Baphomet, Beelzebub or even the Devil.

Upon meeting the mysterious creature, a dialog box will appear with the text: "I exist within the very fabric of reality. Do you want to challenge me?" This is followed by a yes or no choice. Should the player choose yes, the being replies "Then, let's begin." 

The player is then transported to a series of maze-like rooms, each filled with pit drops, locked doors, keys and traps. The objective for the player is to progress through each room by either reaching the stairs to the next level, or solving another kind of puzzle. This can include answering riddles or choosing correct doors or pathways. The most well-known example is in a level where four small cabins are shown on screen: a dialog box will appear that reads "Choose wrong and misfortune will befall your loved ones. Are you ready to play?" Should the player ever make a mistake throughout the game, the screen will cut to black before showing a more detailed image of the demon along with a dialog box reading "I am God here." in what appears to be blood-styled writing. 

- copypaste end -



-- game story --

"it's a game you play with the Devil, your soul being the wager. And it is very, very, VERY rare for such stories to end in the person's favour"
May 20, 2019 by Icalasari


-- game mechanics --

maybe a spooky's house of jumpscares kinda vibe?
can i randomly generate rooms?
now that i think about it shojs and misfortune are basically the same game...
misfortune = spuds adventure + spooky's house of jumpscares

"brief exploring" - 
    some exploration mechanics

"series of maze-like rooms" - 
    see spuds adventure

pit drops
    pits are shown in screenshots
    i guess this means they dont act as walls
    prabably falling animation -> game over if you walk into them

locked doors / keys
    both shown in screenshots, presumably act similar to spuds

traps
    ???????????

chasing
    debbie shown to chase the player in screenshot

push blocks
    can be pushed into water to form a bridge
    can probably be pushed onto switches


room objectives:
    reach the stairs
    solve another kind of puzzle
        answer riddles
        choose correct doors or pathways
        ...

"Should the player ever make a mistake":
    cut to black
    game over screen



ending:
    is there even an end?
    should there be some kinda boss fight?
        maybe in the form of a final debbie chase?




songs
4 total?
song 1 - the devil's realm (meet debbie theme)
song 2 - cursed child (most of game)
song 3 - game over (game over)
song 4 - ??? (debbie chase?)



take inspiration from
    spooky's house of jump scares
        series of maze-like rooms filled with locked doors, keys and traps
        objective in each room is to make it to the next
        this game has a few preset rooms while most are random
    ao oni
        especially for debbie chase scenes

