SECTION "SRA3", ROM0[$A000]

_SRA3Checksum:
    ds 1

_SRA3Ident:
    db 3

	;include "include/menu_music.asm"
	;include "include/serial_structs.asm"

CharacterSet:

	;include "include/charset.asm"

BlankSprite:
	INCBIN "gfx/blank.2bpp"
BlackTile:
	INCBIN "gfx/black.2bpp"
BlueOverworldSprites:
	INCBIN "gfx/blue_overworld.2bpp"
BlueFrontSprite:
	INCBIN "gfx/blue_front.2bpp"
BlueBackSprite:
		;INCBIN "gfx/blue_back.2bpp"
        INCBIN "gfx/compressed/blue_back.pic"
BlueDecaySprite:
		;INCBIN "gfx/blue_decay.2bpp"
        INCBIN "gfx/compressed/blue_decay.pic"
RedFrontSprite:
        INCBIN "gfx/compressed/red.pic"
RedDecaySprite:
		;INCBIN "gfx/red_decay.2bpp"
        INCBIN "gfx/compressed/red_decay.pic"


MapSilverCaveOutside:
	include "maps/silver_cave_outside.asm"
MapSilverCave1F:
	include "maps/silver_cave_1f.asm"
MapSilverCave2F:
	include "maps/silver_cave_2f.asm"
MapSilverCave3F:
	include "maps/silver_cave_3f.asm"

	;include "include/sound_headers.asm"
	;include "include/music/pokemontower.asm"

SFX_Screech_1:
	include "include/sfx/screech_1.asm"

SFX_Screech_2:
	include "include/sfx/screech_2.asm"
SFX_Screech_2_End:

INCLUDE "include/sfx/cries.asm"
